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Kratos

Category: AI in Media / Gaming / Entertainment

A Web3 gaming company building a decentralized gamer network and a verified distribution protocol. Kratos was founded in 2022. The company is led by Manish Agarwal. Based in Bengaluru, India. Team size: 100-200. Total funding raised: USD 43.5 million. Latest round: Seed Round. Key investors include Prosus Ventures, Jump Crypto, Accel, Aptos Labs, Polygon, Game7.

Founded
2022
Headquarters
Bengaluru, India
Team size
100-200
Total funding
USD 43.5 million

Value proposition

For gamers, it offers ownership of their digital identity and data, with rewards for their engagement. For developers, it provides a 'Verified Distribution Protocol' for acquiring real, verified users.

Products and solutions

KGeN Platform, P.O.G. (Proof of Gamers) Engine, POG Card (a soulbound NFT for gamer identity), VeriFi Protocol (Verified Distribution Protocol)

Unique value

Kratos is creating a circular gaming economy by combining a Web3 gaming platform with a focus on data sovereignty for gamers and a verified user acquisition protocol for businesses. Their 'Proof of Gamers' engine and soulbound NFT 'POG Card' are unique concepts for representing a gamer's identity and journey.

Target customer

Gamers, gaming communities, and game developers/studios, with a focus on emerging markets.

Industries served

Gaming, Web3/Blockchain, E-commerce

Technology advantage

The core advantage is the 'VeriFi Protocol,' which addresses a major industry challenge by providing businesses with access to a network of real, verified users for growth and marketing. The company is also led by experienced gaming industry veterans, including the former CEO of Nazara Technologies.

How they differentiate

Kratos Gamer Network differentiates itself by focusing on Web3 gaming and building a decentralized gamer network. Their core innovation is the 'VeriFi protocol,' a universal, user-owned data layer that empowers gamers by giving them control over their digital identities and data. This is a significant departure from the traditional, centralized model of the gaming industry.

Main competitors

Animoca Brands, Epic Games, Unity

Key partnerships

Accel, Prosus Ventures, Jump Crypto, Aptos Labs, Polygon, Game7, Courtside Ventures, Nexus Venture Partners

Notable customers

Mira Network, Oasys, Riot Games

Major milestones

Successfully rebranded from IndiGG to Kratos Gamer Network to better reflect its expanded vision., Secured a significant $13.5 million in a strategic funding round co-led by Jump Crypto, Accel, and Prosus Ventures., Achieved a milestone valuation of $500 million., Launched the Kratos Games Network, an investment fund dedicated to supporting and investing in promising game studios.

Growth metrics

Following its latest funding round, the company's valuation surged to $500 million. Kratos Gamer Network is actively pursuing strategic partnerships with established games that have a substantial user base, specifically targeting those with over 500,000 daily active users.

Market positioning

Positioning itself at the forefront of the Web3 gaming revolution, Kratos Gamer Network is particularly focused on the Indian market and other emerging economies. The company leverages the extensive experience of its founders in the traditional gaming sector to bridge the gap between Web2 and Web3 gaming, aiming to onboard the next generation of gamers into the decentralized ecosystem.

Geographic focus

Headquartered in Bengaluru, India, Kratos Gamer Network has a primary focus on the rapidly growing Indian gaming market. Their strategy also includes expansion into other emerging markets, capitalizing on the increasing adoption of mobile and Web3 gaming in these regions.

Patents and IP

Information not publicly available.

About Manish Agarwal

Manish Agarwal is a seasoned executive in the gaming and digital entertainment industry. Prior to founding Kratos, he served as the CEO of Nazara Technologies, a leading mobile games publisher in India, for over seven years. He also held leadership positions at Reliance Entertainment as CEO of the digital business and was the co-founder and CEO of IndiaGames, which was later acquired by Disney.

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