
VAST (三启万物) raises roughly RMB 3 billion (~$420M) in combined Series B and B+ funding, led by Matrix Partners China.
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Record cumulative AI 3D funding for an already-tracked player, paired with a native quad-topology model and an explicit Isaac Sim/Gazebo embodied-AI training integration, meaningfully updates the segment baseline without resolving a debate.
VAST (三启万物) raises roughly RMB 3 billion (~$420M) in combined Series B and B+ funding, led by Matrix Partners China.
VAST (三启万物), a China-based 3D-native generative AI and world-model startup founded in 2023, closed a combined Series B and B+ round of approximately RMB 3 billion (~$420M), led by Matrix Partners China (经纬创投). Participants included strategic investors Perfect World, BlueFocus, Sanqi Interactive, Thundersoft and Xindongneng, plus financial investors CDH VGC, CICC Capital and CMC Capital. The round coincided with the launch of Tripo P2.0, a 3D foundation model the company says is the first diffusion model to generate quad-topology meshes end-to-end, usable directly in game engines and animation rigs.
Combined with an earlier Series A3 (over RMB 1 billion, closed July 2026, backed by Geely and gaming investors), VAST's cumulative raise reaches roughly RMB 5 billion (~$700M) in under six months — a run the company calls a funding record for AI 3D. The investor mix spanning gaming, entertainment marketing and auto signals 3D generation moving from demo to production-pipeline input. VAST's June-launched Project Eden world-model project generates interactive scenes with physics and collision properties that plug into Nvidia Isaac Sim and Gazebo for embodied-AI training.
For builders, the Isaac Sim/Gazebo integration is the signal to watch: if 3D-native generation becomes a standard simulation-training input for robotics, the winners may differ from today's text-to-3D content leaders. For investors, the pace of Chinese industrial capital backing one 3D-model lab twice in six months is notable, but VAST has disclosed no revenue, and the cited integrations — NetEase's Egg Party, TapNow, Bambu Lab's MakerWorld — are product adoption, not proven unit economics.
