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Silicon Studio Corporation

Category: AI in Manufacturing

Tokyo-based real-time 3DCG technology company providing middleware (YEBIS, Enlighten, Mizuchi), digital twin/simulation solutions, and physical AI simulation infrastructure for manufacturing, automotive, and robotics industries. Silicon Studio Corporation was founded in 1999. The company is led by Shinichiro Kajitani (梶谷 眞一郎). Based in Shibuya, Tokyo, Japan. Team size: 101-500. Latest round: IPO. Key investors include Mitsubishi UFJ Capital, SCSK, Sony Computer Entertainment, Square Enix Holdings, Creek & River, Exa, Teruyasu Sekimoto (founder).

Founded
1999
Headquarters
Shibuya, Tokyo, Japan
Team size
101-500

Value proposition

Leverages 25 years of real-time 3DCG game-engine expertise to build simulation foundations (Sim2Real) for physical AI — enabling robots, autonomous vehicles, and factories to train and validate in virtual environments before real-world deployment.

Products and solutions

YEBIS 4 (optical post-effect middleware), Enlighten (real-time global illumination), Mizuchi (rendering engine), PopcornFX (3D VFX), CARLA customization solution (Japan-spec driving simulator), digital twin / industrial metaverse solutions, synthetic data generation for ML training, physical AI simulation platform, Silicon Studio Agent (game/video industry recruiting).

Unique value

One-stop provider combining proprietary real-time 3DCG middleware with game-engine (Unreal/Unity) digital twin and synthetic-data generation — the only Japanese firm positioning its 3DCG heritage as the core training ground for physical AI.

Target customer

Japanese manufacturing, automotive/mobility, robotics, construction/civil engineering, defense/aerospace, and game/video production companies.

Industries served

Manufacturing, automotive/mobility, robotics, construction/civil engineering, disaster prevention, healthcare, aerospace/defense, gaming, video production.

Technology advantage

25 years of proprietary real-time 3D graphics middleware (YEBIS, Enlighten, Mizuchi); deep Unreal Engine/Unity expertise; CARLA customization for Japan-spec driving environments; synthetic data generation for ML training; NVIDIA Omniverse integration.

How they differentiate

Differentiates by combining proprietary real-time 3DCG middleware with game-engine digital twin and synthetic-data generation, offering a one-stop physical AI simulation foundation built on 25 years of CG technology rather than pure software/cloud simulation.

Main competitors

Preferred Networks (robotics/physical AI), NVIDIA Omniverse ecosystem partners, Japanese digital-twin/simulation providers (e.g. NTT Data, NEC digital twin offerings)

Key partnerships

GDEP Advance (TSE Standard 5885) — strategic collaboration on Sim2Real Physical AI Simulation Package bundling NVIDIA RTX PRO 6000 Blackwell GPUs with simulation/integration services (Aug 2026), NVIDIA (via GDEP Elite Partner ecosystem), Epic Games (official Unreal Engine license reseller), Nishimatsu Construction (tunnel 3D digital twin), AEROSALVA (advisor collaboration for government/defense digital twin; Jul 2026)

Notable customers

Nishimatsu Construction (tunnel 3D digital twin), Dentsu Soken (VDX Studio driving simulator 3D content / Unreal Engine; Jun 2026), Kojima Productions (via recruiting arm), automotive/manufacturing/construction clients for real-time 3DCG and digital twin solutions.

Major milestones

Founded Nov 1999 by ex-SGI SVP Teruyasu Sekimoto (operations from Jan 2000), IPO on TSE Mothers Feb 23, 2015 (moved to Standard Market Dec 2025, ticker 3907), launched physical AI simulation business May 12, 2026 with ex-NVIDIA Kenichi Hayashi as CPAIO, strategic collaboration with GDEP on NVIDIA GPU Sim2Real package (Aug 25, 2026), established Government Business Promotion Office for defense/disaster/digital twin (announced Aug 27, 2026; effective Sep 1, 2026)

Growth metrics

Revenue approx ¥4.3B (FY Nov 2025); 260 employees (Nov 2025); listed on TSE Standard Market (ticker 3907).

Market positioning

A listed (TSE Standard 3907) established Japanese 3DCG technology firm pivoting from game middleware to industrial digital twin and physical AI simulation, positioning itself as the "training ground" for Japan's manufacturing and robotics physical AI.

Geographic focus

Japan (primary), with global reach through NVIDIA ecosystem and game middleware licensing.

Patents and IP

Proprietary middleware portfolio including YEBIS, Enlighten (global illumination), and Mizuchi rendering engine.

About Shinichiro Kajitani (梶谷 眞一郎)

Ex-Square Enix (16 years, project manager on Final Fantasy series and 3DCG films); Musashi University graduate (1983); joined Silicon Studio 2011, director 2018, president Oct 2018.

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