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EasyWin

Category: AI in Media / Gaming / Entertainment

AI-powered global tournament platform for casual puzzle games with real-money prizes EasyWin was founded in 2024. The company is led by Ivan Leshkevich. Based in Warsaw, Poland. Team size: 8. Total funding raised: $15.5M. Latest round: Seed. Key investors include Velo Partners, Vladimir Nikolsky, Private angels.

Founded
2024
Headquarters
Warsaw, Poland
Team size
8
Total funding
$15.5M

Value proposition

AI-driven tournament platform that enables fair, regulated skill-based gaming with real-money prizes while maintaining 55% D30 payer retention through AI-optimized matchmaking and content delivery

Products and solutions

Global Tournament Platform for Casual Puzzle Games, AI-Powered Matchmaking System, Real-Money Prize Distribution Engine, Fraud Protection and Fairness Monitoring, Mobile-First Gaming Interface

Unique value

First-mover advantage in AI-powered skill-based gaming with a lean 8-person team achieving $30M GMV run rate, combining regulatory compliance-by-design with AI-driven content velocity

Target customer

Global mobile gamers in tier-one markets (US, Canada, Australia, Germany, UK) seeking skill-based puzzle competitions with cash prizes

Industries served

Skill-Based Gaming, Mobile Gaming, Real-Money Gaming, Casual Puzzle Games, AI-Powered Gaming Platforms

Technology advantage

AI-backed engineering tools enable rapid content creation and feature deployment, AI-driven matchmaking ensures skill-based fair competition, automated fraud detection maintains platform integrity while scaling globally from Poland to tier-one markets

How they differentiate

AI-driven development tools and streamlined operations enabling a small team to move faster in skill-based gaming

Main competitors

William Hill, bet365, Baazi Games

Key partnerships

Velo Partners (Lead investor through Angel Fund), Vladimir Nikolsky (High-profile gaming operator and investor), Private angel investor group

Major milestones

First seed round closed Dec 2025 at $15.5M valuation, Platform live with real-money casual puzzle tournaments, Early confirmation of product-market fit in competitive Tier-1 territories

Growth metrics

35,000 daily active users; 8-person team; $30M GMV run rate

Market positioning

AI-powered seed-stage challenger in real-money casual puzzle tournaments

Geographic focus

Poland, US and other Tier-1 global territories

Patents and IP

No registered patents disclosed as of latest update

About Ivan Leshkevich

Former CEO of Mamboo Games (Belarus-based hypercasual games publisher), led company through MY.GAMES acquisition in 2021

Official website: