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GameByte

Category: AI in Media / Gaming / Entertainment

An AI-powered platform (onGame) that turns text prompts into complete playable games—design, assets, and code—for engines such as Unity, PlayCanvas, and Godot. GameByte was founded in 2025. The company is led by Can Erdoğan. Based in Istanbul, Turkey. Team size: 1-10. Total funding raised: $1.0M. Latest round: Pre-Seed ($1.0M, Dec 2025). Key investors include Webrazzi GSYF.

Founded
2025
Headquarters
Istanbul, Turkey
Team size
1-10
Total funding
$1.0M

Value proposition

Drastically reduces development time and cost by allowing the instant creation of 'playable ads' and game prototypes via natural language, replacing weeks of coding with minutes of AI generation.

Products and solutions

onGame (text-to-playable game platform), AI Game Design Document (GDD) generation, Automated 2D/3D asset & audio generation, Multi-engine code generation (Unity, PlayCanvas, Godot), AI-driven playable game/ad prototyping

Unique value

Unlike standard asset generators, GameByte generates fully interactive, playable logic and mechanics through a multi-agent AI system.

Target customer

Indie studios, aspiring/non-technical creators, mobile game studios, educators, and rapid prototypers; original AdTech/playable-ad studio use cases still supported.

Industries served

Mobile Gaming, AdTech (Digital Advertising), Generative AI, Software Development Tools

Technology advantage

Leverages a proprietary 'AI Agent' architecture that autonomously handles coding, asset integration, and game logic simultaneously, solving the complex challenge of end-to-end game generation.

How they differentiate

End-to-end 'text-to-playable' generation using multi-agent AI, specifically targeting mobile games and interactive playable ads (AdTech).

Main competitors

Rosebud.ai, Ludo.ai, Buildbox

Key partnerships

Webrazzi GSYF

Notable customers

Mobile Game Studios, Digital Advertising Agencies

Major milestones

Founded Jan 2025 by Can Erdoğan (CEO), Oğuz Sandıkçı (CTO), Fırat Gürsu (CMO), Raised $1M Pre-Seed at $10M valuation (Dec 2025, Webrazzi GSYF), Product live as onGame on gamebyte.ai with multi-engine export (Unity/PlayCanvas/Godot), Claims 500+ community-generated games; hired AI Engineer Alperen Yıldırım (2026)

Growth metrics

Valuation: $10M post-money (Dec 2025 Pre-Seed). Team: ~2-10 (4 LinkedIn-listed). Product: claims 500+ games created, ~15 min avg creation time (site metrics).

Market positioning

AI-native Game Engine & AdTech Challenger

Geographic focus

Global (Product), Turkey (HQ)

Patents and IP

No public patents disclosed; technology is likely protected as proprietary trade secrets at this early stage.

About Can Erdoğan

20+ years in software engineering with 10+ years specializing in AI and automation. Former CTO who scaled tech, product, and operations across multiple countries. Expert in building LLM-based systems and leading high-performance engineering teams.

Latest news about GameByte

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