Ludo Robotics
Category: Robotics / Embodied AI
Krafton-backed physical AI lab building Ludi, a socially intelligent robot foundation model that understands human intent through speech, gesture and action. Ludo Robotics was founded in 2025. The company is led by Changhan (CH) Kim. Based in Palo Alto, United States. Team size: 11-50. Total funding raised: $10M. Latest round: Corporate Round. Key investors include Krafton Inc..
- Founded
- 2025
- Headquarters
- Palo Alto, United States
- Team size
- 11-50
- Total funding
- $10M
Value proposition
Gives robots the social intelligence to be instructed, guided and collaborated with naturally through speech, gesture and shared understanding. Robots understand intent, ask clarifying questions and adapt as situations change.
Products and solutions
Ludi 0.1 (August 2026): agentic system that combines a vision-language model for reasoning and dialogue with navigation and manipulation capabilities. Ludi 0.2 (October 30, 2026): adds social intelligence, memory and reasoning, tool coordination, gesture interpretation and physical movement. Prompt-to-Policy: agentic engineering for reinforcement learning (April 2026, open-sourced on GitHub).
Unique value
A single 'brain' that integrates communication, reasoning and physical action in one interactive loop, trained on proprietary human-robot interaction data and informed by Krafton's game AI and simulation experience.
Target customer
Robot makers and operators deploying robots in human-facing environments such as retail, restaurants, homes and warehouses (research stage; no commercial customers disclosed)
Industries served
Robotics, humanoid and service robots, retail, hospitality, domestic, warehouse and industrial
Technology advantage
Krafton's roughly two decades of game, simulation and real-time interaction expertise, proprietary human-robot interaction data, co-playable character work with NVIDIA, and a research team spanning Palo Alto and Seoul.
How they differentiate
Focus on social and human-intent understanding (speech, gesture, dialogue) as the missing layer on top of manipulation and navigation. Backed by a game-industry parent with simulation and interaction data.
Main competitors
Physical Intelligence, Skild AI, Figure AI
Key partnerships
Parent Krafton (investor), Krafton's NVIDIA collaboration on co-playable characters (PUBG Ally), Krafton's related physical AI ties with Hanwha Aerospace and SOCAR (at Krafton level, not Ludo-specific)
Major milestones
Nov 2025: Krafton incorporates CRAFT.AI in Delaware. Jan 2026: Krafton invests ₩14.483B. Feb 2026: Ludo Robotics Korea subsidiary established. Mar 2026: Krafton CEO CH Kim named CEO, Kangwook Lee CTO. Apr 2026: renamed Ludo Robotics, Prompt-to-Policy released. Aug 2026: Ludi 0.1 released and Agentic AI Summit presentation at UC Berkeley. Oct 30, 2026: Ludi 0.2 unveiled at Bay Area Robotics Symposium (BARS).
Growth metrics
11-50 employees per LinkedIn; about 1,000 LinkedIn followers; two model releases (Ludi 0.1 in Aug 2026, Ludi 0.2 in Oct 2026); hiring ML and robotics engineers.
Market positioning
Early-stage corporate-backed research lab positioned as the 'social brain' for robots, with a hardware-agnostic software approach.
Geographic focus
United States and South Korea (Palo Alto HQ; Seoul R&D lab); global physical AI market
Patents and IP
Trademark filing for 'Ludo Robotics' reported in Korea; no patents found.
About Changhan (CH) Kim
CEO of Krafton Inc. since 2020 and concurrently CEO of Ludo Robotics (appointed March 2026); previously CEO of PUBG Corporation (2017) and VP / Executive Producer at Bluehole, where he led PUBG: Battlegrounds development; studied computer science at KAIST.
Latest news about Ludo Robotics
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Official website: https://www.ludorobotics.ai