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UNX

Category: AI in Media / Gaming / Entertainment

AI Enter-Tech startup developing autonomous AI virtual creators that stream 24/7 and build fandom without human intervention UNX was founded in 2026. The company is led by Kim Kwang-min (김광민). Based in Seoul, South Korea. Team size: 1-10. Latest round: Seed. Key investors include Kakao Ventures (lead), Schmidt, Mark&Company.

Founded
2026
Headquarters
Seoul, South Korea
Team size
1-10

Value proposition

AI-powered virtual creators (AI 크리에이터) that autonomously run live streams, interact with audiences in real-time, and build sustainable fandom using the proprietary Fandom Engine technology

Products and solutions

Fandom Engine (팬덤엔진) - AI system enabling character IP to maintain consistent personality and worldview while interacting with viewers in real-time, UNXVERSE - multi-agent AI platform (plan/create/operate/grow) for character IP to live, perform, and grow fandom, AISA High School Streaming Department (AISA 고등학교 스트리밍부) - AI agent character group, Saju Oppa (사주오빠) - AI creator IP, Miro (미로) - AI VTuber / virtual creator IP (live on CHZZK; music releases)

Unique value

Unlike traditional virtual creators that require human actors (whose performance varies by condition) or one-on-one AI character chat services, UNX's AI creators operate 24/7 without human intervention, maintain consistent character personality, and engage with multiple viewers simultaneously in live streaming environments — creating shared community experiences at scale

Target customer

Entertainment companies, IP holders (webtoon, game, beauty, brand), content platforms, and K-content/global subculture IP owners looking to expand into AI-powered virtual creator space

Industries served

Entertainment, Live Streaming, K-Content, Webtoon, Gaming, Beauty, Brand Marketing, Subculture IP

Technology advantage

Proprietary Fandom Engine that enables AI characters to maintain consistent personality and worldview while generating context-appropriate dialogue and behavior in real-time live streaming; operational know-how from TikTok ecosystem; end-to-end pipeline from character planning to production to live streaming operations

How they differentiate

Focus on multi-viewer live streaming (not one-on-one chat), 24/7 autonomous operation without human actors, Fandom Engine for consistent character IP management, and operational expertise from TikTok Korea founding team — positioned as an AI Enter-Tech company building fandom systems rather than just character creation tools

Main competitors

Neuro-sama (global AI streamer), Shizuku AI (global AI streamer), Domestic: Scatterlab (Zeta/이루다), Wrtn Technologies (Crack/크랙) in the AI character chat space

Key partnerships

Kakao Ventures (lead investor), Schmidt (co-investor), Mark&Company (co-investor)

Major milestones

Founded January 2026, Seed funding from Kakao Ventures, Schmidt, and Mark&Company (July 2026), Launched Fandom Engine, Developed AI creator IPs: AISA High School Streaming Department and Saju Oppa

Market positioning

Early-stage first-mover in South Korea's AI virtual creator space, positioned at the intersection of AI, entertainment, and fandom economy — targeting K-content and subculture IP for global expansion

Geographic focus

South Korea (home market) with plans for global expansion leveraging K-content and subculture IP competitiveness

About Kim Kwang-min (김광민)

Ex-TikTok Korea early member (Content Lead, 2019-2024); Content Lead at Bucketplace (오늘의집); CEO at Supertify (슈퍼티파이)

Latest news about UNX

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